MoreClasses-Gameplay changing classes (2024)

MoreClasses is a mod designed to completely overhaul the class system and has one major goal: Make each class have a unique play style.

All vanilla classes have had their upsides and downsides increased in potency for each class to have a stronger defined role, in addition to this five new classes have been added and the tailor class has been removed and their recipes made available to all, I just could not find a place for them in this overhaul unfortunately.

Heres my patreon if you'd like to support me: Patreon

MoreClasses-Gameplay changing classes (1)

Further class info:

Spoiler

Hunter-

Kept the class close to vanilla other than increased potency

Malefactor-

Some pretty major tweaks to this class, prioritizes a stealthy ranged and armor-less play style

Clockmaker-

Major buffs all around, now they actually do more damage to mechanicals because I removed the melee damage penalty, but still a class not well suited for combat. They now get more rusty gears from their sources and the biggest change is now they have a ton of alternate recipes, these recipes let you craft 2x the chutes/mechanical parts (like wooden gears and such) so they are really great at getting a mechanical power system up in running quick.

Blackguard-

Huge buff to melee damage and now they get extra healing, most importantly they now can craft various sets of tools that let them craft and repair their respective armor from any durability to full. Blackguard armor has also been buffed to have slightly less negatives and a buff to protection values. Sword recipe has also been changed.

Vanguard-

New class, meant to be an alternate to the blackguard for combat enthusiasts. They have combat buffs more oriented to defense rather than offense because of their lesser health, they have access to the same tools that blackguards do and can also create and repair their forlorn armor with it, forlorn armor has been buffed to have way less negatives and still have good protection though not as much as a blackguard set. Sword recipe has also been changed.

Miner-

A new class dedicated to mining, they get more ores and can dig at double the speed, they can also make a copper pan which lets them sift sediments like the normal pan but using this pan lets you find more minerals than usual and at much higher rates. They also can make cheaper ore bombs, blasting powder, and can craft bright waterproof lanterns. They don't have much health so you should wrap those metals you mine around yourself before delving too deep, but at least you don't have to bring as much food with you on your expeditions.

Farmer-

New class, has a bunch of upsides relating to the harvesting of food, they can craft soil boosters that improve soil, they get bonus drops from cultivated crops planted on farmland and they also get more drops from animals, they also can turn produce directly into seeds via the crafting grid and can craft terra preta, they are ill suited for combat however, among some other minor downsides.

Lumberjack-

New class, designated primarily as a builder, they can make the previously inaccessible wallpaper among some other missing recipes (like the paper lantern and wagon wheels), they also have alternate recipes for making boards and firewood that use half the tool durability and give you bonus outputs, they also can make sticks from firewood.

In addition to this builders dream of perks they also have a much easier time grafting fruit trees and getting tree seeds, they even come with a 10% chance to get double logs when harvesting trees, they do have some ranged weapon penalties among a few other minor negatives but they are not too handicapped by them.

Blacksmith-

New class, if you enjoy metallurgy this is your class, the blacksmith is a well rounded class that can not only mine ores with better efficiency but put them to use easier, They have a chance to get double the charcoal per layer when harvesting pits, is the only one that can repair standard metal armor with that handy tool kit that the van-and-blackguard also have access to but they can only use it on their sets). They are also accomplished stonemasons, meaning they can make pretty much all bricks (even refractory, red, and brown) with about double the standard efficiency, they can also directly turn stone pebbles into stone bricks and make mortar at a better rate in the grid, meaning they are a pretty decent option if you enjoy building with stone. Their downside consists of making them a little less capable in the raw wilderness but hopefully you can forge a suit of armor before you need to take it on directly.

Some more images:

Spoiler

MoreClasses-Gameplay changing classes (2)MoreClasses-Gameplay changing classes (3)MoreClasses-Gameplay changing classes (4)

This mod requires delicate balance in many aspects, and as such some things may be under/over-tuned, so as always feedback is greatly appreciated

A really important note is that if you change your class via "/player [name] allowcharselonce" and using ".charsel" certain attribute changes may not be applied, you only need to restart the world to fix this issue, this does not affect the new world character selection only when you change classes with commands! Also if you update the mod you must re-select your class through these commands if any changes were made to them, they will not have the new changes unless you do so.

Downloads:

https://mods.vintagestory.at/show/mod/449

Edited by Mr1k3

MoreClasses-Gameplay changing classes (2024)
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